FlexChar

Gaming

Double Fine Boss Says ‘We Never Actively Tried To Make A Game We Thought Was Going To Lose Money’

Source: Ethan Gach · Published Sep 5, 2026, 1:00 AM

Double Fine Boss Says ‘We Never Actively Tried To Make A Game We Thought Was Going To Lose Money’

In Gaming, Ethan Gach puts this story at the center of the day: Setting the record straight on making artsy games vs. ones that sell FlexChar is surfacing it because it is driving searches and conversation right now.

FlexChar editorial brief. The full report belongs to the original publisher; here you get the headline, context and the link.

Read the original story

Blog

You may also like

More in Gaming
Double Fine Boss Says ‘We Never Actively Tried To Make A Game We Thought Was Going To Lose Money’ · FlexChar